Mass Effect 3: Citadel DLC Review

A much fonder farewell

March 8, 2013 Here we are then, at the real end of the Mass Effect saga. Appropriately, Citadel isn't about saving the galaxy, but about saying goodbye – goodbye to Commander Shepard, to the Normandy, and to Mass Effect as we know it. It doesn't change anything about how the trilogy ended, or make any fresh apologies for it. Nor does it offer hints on its future or change the present. Instead, it seizes the chance to do what most big games can only dream of doing – to have one last hurrah to celebrate everything that made the series great.

Citadel is probably my favorite individual chunk of Mass Effect yet – one that requires and shamelessly exploits existing love and nostalgia for the series and its characters, but pulls it off well enough that any fan should spend the whole adventure grinning and laughing like a crazy person. Shadow Broker is arguably superior due to playing things straight and actually developing the story, but this is far, far more fun.

Shepard parties like s/he dances. Luckily, there is booze. There is all the booze.

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